// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 100 ms 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // integer values 
004D: jump_if_false @NONAME_48 
05DF: write_memory 0x5F7174 size 4 value 4.0 virtual_protect 1 
0002: jump @NONAME_62 

:NONAME_48
05DF: write_memory 0x5F6F5C size 4 value 4.0 virtual_protect 1  //  
05DF: write_memory 0x5FDA58 size 4 value 95.0 virtual_protect 1  //    
05DF: write_memory 0x5FDA5C size 4 value 35.0 virtual_protect 1  //    
05DF: write_memory 0x5FDA54 size 4 value 430.0 virtual_protect 1  //     
05DF: write_memory 0x5F6F48 size 4 value 430.0 virtual_protect 1  //    

//05DF: write_memory 0x5FD99C size 4 value 357.0 virtual_protect 1  //       
05DF: write_memory 0x5082DB size 2 value 0x8398 virtual_protect 1  //

05DF: write_memory 0x5FDA44 size 4 value 10.0 virtual_protect 1  //       

//05DF: write_memory 0x5FD9C0 size 4 value 384.0 virtual_protect 1  //      
05DF: write_memory 0x508420 size 2 value 0x3E3C virtual_protect 1  //

05DF: write_memory 0x5FD9CC size 4 value 30.0 virtual_protect 1  //     

:NONAME_62
05DC: end_custom_thread 
